For the complete documentation index, see llms.txt. This page is also available as Markdown.

Fights

A guide about the figths.

Once you reach at level 8 you will unlock the ability to fight other players using the /fight command This guide will show you the basics of it.

Before starting

In a fight, the following information are to take into account at all costs :

  • The energy points

  • 🗡️ The attack points

  • 🛡️ The defense points

  • 🚀 The speed points

  • 🌬 The breath in stock

  • 🫁 The breath regeration ratio

For more information about those numbers, please see the profile section.

Fight types

Fight against players

A fight can be initiated using the /fight command. You will face an AI opponent with the class and stats of a random player (provided that their defence glory is no more than 450 points above or below your attack glory, and that you have faced them fewer than three times since the start of the season). The winner gains glory ✨, the loser loses some, and the energy lost is consumed.

You can only start a fight if you have 80% or more energy.

Your glory is divided into two parts, the sum of which makes up the glory displayed on your profile: -Attack glory: when you fight another player’s AI. -Defence glory: when your AI is attacked by another player.

Fight against monsters

Check out mysterious islands.

Progress of a fight

The fight is a turn by turn system. At every turn you will have to choose between 5 options, depending on the classes :

Infantryman: Simple attack, Piercing attack, Powerful attack, Charging attack, Protection

Tank: Simple attack, Intense attack, Shield atatck, Defense boost, Counter attack

Gunner: Quick attack, Sabotage attack, Boomerang attack, Cannon attack, Intense attack

Knight: Simple attack, Quick attack, Heavy attack, Blessing, Rest

Paladin: Simple attack, Ram attack, Ultimate attack, Shield attack, Divine attack

Veteran: Quick attack, Energetic attack, Charging attack, Piercing attack, Concentration

Mage: Poisonous attack, Fire attack, Breath-taking attack, Cursed attack, Dark attack

Attack details

The details of the various attacks can be read below:

That's a lot of attacks!

Breath management

Almost every attack needs a certain number of breath in order to be used, as they consume this amount when it's launched successfully (even when it fails to hit the opponent). At the beginning of their turn, a fighter will see its breath stock increase by the regeneration ratio that depends on their class. The info about breath stock, regeneration and consumption can be checked using the /classesinfo command.

If a player doesn't have enough breath to use an attack they want to use, due to the fact that it needs more than what thay have, there is a slight chance it will still launch successfully.

Victory conditions

The fight ends when a fighter's life drops to 0.

A fight can also end when both fighters both lose all their energy on the same turn or when the 26th turn has ended. These conditions will trigger a draw.

Once a fight is over, you’ll have to wait a while before you can recover the energy ⚡ you’ve lost.

Fight history

The /fighthistory command displays the results of the fights you have fought as both attacker and defender.

Since your AI can fight for you, it might be worth finding out how your glory has evolved in your absence.

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